Ergonomics aims at fitting the job to the man. Anthropometry supports ergonomics to achieve this aim. The design or redesign of workplaces, machines, and tools can be done successfully through anthropometry. Therefore, the measurement of anthropometric dimensions is highly necessary for ergonomic practices. Currently, the main concern of ergonomists is the search for tools that enable taking measurements reliably, efficiently and inexpensively. The use of traditional anthropometry has been criticized for being time consuming, expensive, and requires skilled personnel. Ergonomists have found their place in 3D scanners. Despite the fact that with 3D scanners, anthropometric surveys are done faster with quicker results, greater accuracy and minimum errors, they are costly and many institutions in developing countries cannot afford to buy them. In addition, their maintenance is another burden on these institutions to obtain them. It may be wise to seek a compromise between the two types of anthropometry. Motion capture interactive entertainment tools like Kinect show some promise in anthropometry. In comparison to other devices, it is affordable as it can be purchased for about 200$. Further, it is light, easy to use, and can be interfaced with computer Microsoft Windows Operating Systems. The results obtained in this study using Kinect showed that they did not differ in accuracy from those obtained using conventional anthropometry. Therefore, researchers have been urged to use this device in research and to keep in mind continuously developing it. © Springer Nature Switzerland AG 2019.